forestBG
2D/3D GAME ARTIST-GRAPHIC DESIGNER
PORTFOLIO
Leung Chi Lam
2025

Built with HTML, CSS & JavaScript.

Text
Logo
Animation
CARD
cardDesignText
Front
Back
card front card front
HoverToTilt
hand card
Poster card Poster1
card Poster2 card Poster3
Made in Figma
burger-poster1 burger-poster2
Photo from internet
Made in Figma
goods goods
Photo from Freepik
Made in Figma
icon
Drawn in Figma
iconIceCream
iconDrick
iconFries
iconBurger
GRADENTS
make it look PRO
Layout Text
Cinnabar Card Indigo Card
Made in Figma
Cinnabar Card Indigo Card
make
your
own
Gradent
#3BFFD0 #FFFDDF #FFA8FA #FF6363
Made in Adobe Illustrator
ILLUSTRATION
Decoherence2.jpg
Dynamix_ISERA(DNX Edit).jpg Zoldout_iceDog.jpg
ori_foxGirl.jpg ori_foxGirl.jpg
Dynamix_Eldredth.jpg
Dynamix_RuleTheWorld.jpg Zoldout_Event01.jpg
BACKGROUND
Backgrounds for Project-Zoidout, drawn in Photoshop
Decoherence2.jpg
Decoherence2.jpg
Dynamix_RuleTheWorld.jpg Zoldout_Event01.jpg
Decoherence2.jpg
Decoherence2.jpg
Dynamix_RuleTheWorld.jpg Zoldout_Event01.jpg
Dynamix_RuleTheWorld.jpg Zoldout_Event01.jpg
Dynamix_RuleTheWorld.jpg Zoldout_Event01.jpg
Dynamix_RuleTheWorld.jpg Zoldout_Event01.jpg
3DArt
cat.png
pokemonCenter1.png pokemonCenter2.png
Garchomp.png Hikari.png Magneton.png ditto.png
CharacterUV.jpg
3DAsset.jpg
3DAsset.jpg
3DAsset.jpg

About

"I WAS TURNED INTO A SWORD" is a physics-based 2D platformer. This is a solo project I am developing, with full responsibility for the art, programming, and music.

Game Key Art
Game Trailer

Technologies Used

A castle from the game

Art

Created all concept art, 2D assets, and textures using Krita.

Godot Engine interface

Programming

Utilized prior experience with Unity and C# to develop this game using the Godot Engine and GDScript.

Level Design

Levels were constructed using the Tiled Map Editor, with custom platforms and terrain geometry built with CollisionPolygon2D in Godot.

Visuals

Developed custom VFX and shaders, including particle systems, blur effects, and ParallaxLayer nodes to add depth and vibrant color to the environment.

Animation

Animations were created using hand-drawn and keyframe animation techniques.

Tiled map editor view

Audio

Music composed in Studio One SFX created in Cilptone

- End of Solo-Developed Project -

AI GENERATION

- End of Portfolio -