Technologies Used

Art
Created all concept art, 2D assets, and textures using Krita.
Built with HTML, CSS & JavaScript.
"I WAS TURNED INTO A SWORD" is a physics-based 2D platformer. This is a solo project I am developing, with full responsibility for the art, programming, and music.
Created all concept art, 2D assets, and textures using Krita.
Utilized prior experience with Unity and C# to develop this game using the Godot Engine and GDScript.
Levels were constructed using the Tiled Map Editor, with custom platforms and terrain geometry built with CollisionPolygon2D in Godot.
Developed custom VFX and shaders, including particle systems, blur effects, and ParallaxLayer nodes to add depth and vibrant color to the environment.
Animations were created using hand-drawn and keyframe animation techniques.
Music composed in Studio One SFX created in Cilptone